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How many copies did Chat Millions - Stream Quiz Game sell?

Estimated copies sold
≈ 99–161
$136–$365 after Steam's cut $247–$562 before the cut
from 4 reviews (4 user reviews)
Thin evidence: 4 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Chat Millions - Stream Quiz Game out and predicted the genre from its 8 similar games. Every figure here, including Chat Millions - Stream Quiz Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 51k–129k
best case 300k (Human Resource Machine)
Games like Chat Millions - Stream Quiz Game

The middle of these games

≈ 51k–129k copies

≈ $151k–$992k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Human Resource Machine at ≈ 229k–371k copies, ≈ $942k–$2.5M after Steam's cut.

What it took to get here
The games that made it here had under 2k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Education (5 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Programming + Puzzle, priced around $15.
The era
The games you compared span 2015 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SpaceTrivia

Sizing up your own game? See what its genre can realistically do before you build it.