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How many copies did Karakuri-kun: A Japanese Tale sell?

Estimated copies sold
≈ 149–242
$81–$219 after Steam's cut $148–$337 before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Karakuri-kun: A Japanese Tale out and predicted the genre from its 8 similar games. Every figure here, including Karakuri-kun: A Japanese Tale's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 41k–104k
best case 72k (MEMOLOGY: GOYDA)
Games like Karakuri-kun: A Japanese Tale

The middle of these games

≈ 41k–104k copies

≈ $206k–$303k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is JRPG (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: MEMOLOGY: GOYDA at ≈ 55k–90k copies, ≈ $30k–$81k after Steam's cut.

What it took to get here
The games that made it here had under 2k reviews in their first month.
The genre you'd be entering
Your set
Your set clusters on JRPG (4 of 8) and Anime (3 of 8).
The winners
Winners here lead with Memes + Parody , priced around $2.
The era
The games you compared span 2013 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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TriviaEducation

Sizing up your own game? See what its genre can realistically do before you build it.