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How many copies did Street Football sell?

Estimated copies sold
≈ 471–766
$26k–$70k after Steam's cut $47k–$107k before the cut
from 19 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Street Football out and predicted the genre from its 8 similar games. Every figure here, including Street Football's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 179k–524k
best case 5.2M (The Binding of Isaac)
Games like Street Football

The middle of these games

≈ 179k–524k copies

≈ $494k–$3.3M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Binding of Isaac at ≈ 4.0M–6.4M copies, ≈ $5.4M–$14.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 590 to 41k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Rogue-lite (6 of 8).
The winners
Winners here lead with Action Roguelike, priced around $9. The breakout hits carry Dwarf + PvE + Indie; a typical game here doesn't.
The era
The games you compared span 2011 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Nova Drift
2024
Est. copies
≈ 361k–587k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$17.99
15k reviews
Overwhelmingly Positive
Action RoguelikeArena Shooter
Nordic Ashes: Survivors of Ragnarok
2024
Est. copies
≈ 157k–255k
SteamSpy 200k–500k
Est. revenue
$431k–$1.2M after Steam's cut $783k–$1.8M before the cut
$9.99
6k reviews
Very Positive
Action RoguelikeBullet Hell
Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–1.9M
7.0x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.5M after Steam's cut $7.7M–$17.6M before the cut
$12.99
48k reviews
Very Positive
DwarfAction Roguelike
SNKRX
2021
Est. copies
≈ 108k–175k
SteamSpy 50k–100k
Est. revenue
$88k–$238k after Steam's cut $161k–$366k before the cut
$2.99
4k reviews
Very Positive
Action RoguelikeRogue-lite
Pixel Piracy
2014
Est. copies
≈ 412k–669k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.0M before the cut
$14.99
7k reviews
Mixed
Action RoguelikeSandbox
Hand of Fate
2015
Est. copies
≈ 521k–847k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.7M after Steam's cut $5.2M–$11.9M before the cut
$19.99
11k reviews
Very Positive
The Binding of Isaac
2011
Est. copies
≈ 4.0M–6.4M
9.2x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$4.99
63k reviews
Very Positive
Action RoguelikeRogue-like
God Of Weapons
2023
Est. copies
≈ 130k–211k
SteamSpy 200k–500k
Est. revenue
$213k–$574k after Steam's cut $388k–$883k before the cut
$5.99
5k reviews
Very Positive
Action RoguelikeInventory Management

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