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How many copies did Berzerk Flashback sell?

Estimated copies sold
≈ 4k–6k
$10k–$27k after Steam's cut $18k–$42k before the cut
from 148 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Berzerk Flashback out and predicted the genre from its 8 similar games. Every figure here, including Berzerk Flashback's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 66k–772k
best case 2.9M (Katana ZERO)
Games like Berzerk Flashback

The middle of these games

≈ 66k–772k copies

≈ $317k–$2.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is 2D Platformer (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Katana ZERO at ≈ 2.2M–3.6M copies, ≈ $9.0M–$24.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 749 reviews in their first month; the spread ran 394 to 2k.
The genre you'd be entering
Your set
Your set clusters on 2D Platformer (4 of 8) and Platformer (3 of 8).
The winners
Winners here lead with Story Rich + Platformer, priced around $15.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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