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How many copies did Commando Collection sell?

Estimated copies sold
≈ 41k–67k
$56k–$151k after Steam's cut $102k–$232k before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Commando Collection out and predicted the genre from its 8 similar games. Every figure here, including Commando Collection's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 646k–978k
best case 4.9M (Enter the Gungeon)
Games like Commando Collection

The middle of these games

≈ 646k–978k copies

≈ $3.6M–$5.9M after Steam's cut

from ~24k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Enter the Gungeon at ≈ 3.7M–6.1M copies, ≈ $15.4M–$41.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 3k to 21k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Bullet Hell + Action Roguelike, priced around $15. The breakout hits carry Dungeon Crawler + Local Co-Op + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Enter the Gungeon
2016
Est. copies
≈ 3.7M–6.1M
3.8x vs typical
SteamSpy 2M–5M
Est. revenue
$15.4M–$41.4M after Steam's cut $28.0M–$63.6M before the cut
$14.99
90k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
Nuclear Throne
2015
Est. copies
≈ 965k–1.6M
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before the cut
$11.99
20k reviews
Overwhelmingly Positive
Action RoguelikeRogue-like
SYNTHETIK: Legion Rising
2018
Est. copies
≈ 398k–647k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
$19.99
13k reviews
Very Positive
Top-Down ShooterRogue-lite
Neon Abyss
2020
Est. copies
≈ 586k–952k
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.3M before the cut
$19.99
24k reviews
Very Positive
20 Minutes Till Dawn
2023
Est. copies
≈ 720k–1.2M
SteamSpy 1M–2M
Est. revenue
$989k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$4.99
29k reviews
Very Positive
Action RoguelikeBullet Hell
Nova Drift
2024
Est. copies
≈ 361k–587k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$17.99
15k reviews
Overwhelmingly Positive
Action RoguelikeArena Shooter
Crab Champions
2023
Est. copies
≈ 770k–1.3M
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.7M before the cut
$9.99
31k reviews
Overwhelmingly Positive
Early AccessAction Roguelike
Roboquest
2023
Est. copies
≈ 604k–981k
SteamSpy 500k–1M
Est. revenue
$4.1M–$11.2M after Steam's cut $7.5M–$17.2M before the cut
$24.99
24k reviews
Overwhelmingly Positive
FPSAction Roguelike

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