Sign in
wishvane

How many copies did MADE VR : Interactive Movie - 01. Run away! sell?

Estimated copies sold
≈ 322–524
$796–$2k after Steam's cut $1k–$3k before the cut
from 13 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MADE VR : Interactive Movie - 01. Run away! out and predicted the genre from its 8 similar games. Every figure here, including MADE VR : Interactive Movie - 01. Run away!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 20k–1.3M
best case 2.1M (Danganronpa: Trigger Happy Havoc)
Games like MADE VR : Interactive Movie - 01. Run away!

The middle of these games

≈ 20k–1.3M copies

≈ $248k–$15.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Danganronpa: Trigger Happy Havoc at ≈ 1.6M–2.6M copies, ≈ $8.8M–$23.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 300 reviews in their first month; the spread ran 121 to 662.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (5 of 8) and Detective (4 of 8).
The winners
Winners here lead with Anime + Visual Novel, priced around $20.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Danganronpa 2: Goodbye Despair
2016
Est. copies
≈ 1.4M–2.2M
11x vs typical
SteamSpy 500k–1M
Est. revenue
$7.5M–$20.1M after Steam's cut $13.6M–$30.9M before the cut
$19.99
33k reviews
Overwhelmingly Positive
AnimeDetective
The Witness
2016
Est. copies
≈ 887k–1.4M
7.2x vs typical
SteamSpy 1M–2M
Est. revenue
$9.8M–$26.2M after Steam's cut $17.7M–$40.3M before the cut
$39.99
21k reviews
Very Positive
PuzzleExploration
노베나 디아볼로스
2020
Est. copies
≈ 39k–63k
SteamSpy 100k–200k
Est. revenue
$204k–$548k after Steam's cut $370k–$843k before the cut
$18.99
2k reviews
Very Positive
SimulationAdventure
Danganronpa: Trigger Happy Havoc
2016
Est. copies
≈ 1.6M–2.6M
13x vs typical
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.5M after Steam's cut $15.9M–$36.2M before the cut
$19.99
38k reviews
Overwhelmingly Positive
AnimeVisual Novel
35MM
2016
Est. copies
≈ 181k–294k
SteamSpy 200k–500k
Est. revenue
$447k–$1.2M after Steam's cut $812k–$1.8M before the cut
$8.99
4k reviews
Mostly Positive
Wait! Life is Beautiful! Prologue
2020
Est. copies
≈ 11k–18k
SteamSpy 50k–100k
Est. revenue
Free
Free
438 reviews
Very Positive
Point & ClickIndie
The Coma 2B: Catacomb
2024
Est. copies
≈ 16k–26k
SteamSpy under 20k
Est. revenue
$65k–$174k after Steam's cut $118k–$268k before the cut
$14.99
633 reviews
Mostly Positive
DarkHorror
晨昏线
2025
Est. copies
≈ 12k–20k
SteamSpy 50k–100k
Est. revenue
$34k–$92k after Steam's cut $62k–$142k before the cut
$9.99
503 reviews
Mostly Positive

Sizing up your own game? See what its genre can realistically do before you build it.