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How many copies did Visiting a celebrity sell?

Estimated copies sold
≈ 645–1k
$175–$472 after Steam's cut $319–$726 before the cut
from 26 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Visiting a celebrity out and predicted the genre from its 8 similar games. Every figure here, including Visiting a celebrity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–6k
best case 4.7M (Crusader Kings III)
Games like Visiting a celebrity

The middle of these games

≈ 2k–6k copies

≈ $10k–$21k after Steam's cut

from ~81 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Crusader Kings III at ≈ 3.5M–5.8M copies, ≈ $48.8M–$131.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 29 reviews in their first month; the spread ran 8 to 22k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Life Sim (5 of 8) and Management (4 of 8).
The winners
Winners here lead with Automobile Sim + Driving, priced around $33. The breakout hits carry Automobile Sim + Driving + Racing; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
≈ 512k–831k
255x vs typical
SteamSpy 200k–500k
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Deadwater Saloon
2022
Est. copies
≈ 5k–8k
2.6x vs typical
SteamSpy 20k–50k
Est. revenue
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210 reviews
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SimulationBuilding
Crusader Kings III
2020
Est. copies
≈ 3.5M–5.8M
1767x vs typical
SteamSpy 2M–5M
Est. revenue
$48.8M–$131.2M after Steam's cut $88.7M–$201.9M before the cut
$49.99
143k reviews
Very Positive
StrategyMedieval
場外人生
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Est. copies
≈ 10k–16k
4.1x vs typical
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$33k before the cut
$2.99
332 reviews
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CasualSimulation
DevLife
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≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before the cut
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66 reviews
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Time ManagementProgramming
Hockey Manager 20|20
2020
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$13k–$34k after Steam's cut $23k–$52k before the cut
$19.99
93 reviews
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Yard Sale Simulator
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Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before the cut
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DOUGH: A Crime Strategy RPG
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Est. copies
≈ 843–1k
SteamSpy under 20k
Est. revenue
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Mostly Positive
Early Access4X

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