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How many copies did AI Dungeon sell?

Estimated copies sold
≈ 20k–32k
from 805 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left AI Dungeon out and predicted the genre from its 8 similar games. Every figure here, including AI Dungeon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 553–847
best case 23k (BIOMORPH)
Games like AI Dungeon

The middle of these games

≈ 553–847 copies

≈ $1k–$2k after Steam's cut

from ~20 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Artificial Intelligence (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: BIOMORPH at ≈ 17k–28k copies, ≈ $95k–$255k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 14 reviews in their first month; the spread ran 1 to 261.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Artificial Intelligence (4 of 8) and Action-Adventure (3 of 8).
The winners
Winners here lead with Text-Based + Choose Your Own Adventure, priced around $15. The breakout hits carry Adventure + Puzzle + Exploration; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.