Sign in
wishvane

How many copies did BIOMORPH sell?

Estimated copies sold
≈ 17k–28k
$95k–$255k after Steam's cut $172k–$392k before the cut
from 695 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left BIOMORPH out and predicted the genre from its 8 similar games. Every figure here, including BIOMORPH's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 99k–108k
best case 689k (Blasphemous 2)
Games like BIOMORPH

The middle of these games

≈ 99k–108k copies

≈ $717k–$784k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Blasphemous 2 at ≈ 525k–853k copies, ≈ $5.5M–$14.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 228 to 4k.
The genre you'd be entering
Your set
Your set clusters on Metroidvania (8 of 8) and Platformer (5 of 8).
The winners
Winners here lead with Metroidvania, priced around $22. The breakout hits carry 2D Platformer + Souls-like; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Momodora: Moonlit Farewell
2024
Est. copies
≈ 81k–131k
SteamSpy 100k–200k
Est. revenue
$377k–$1.0M after Steam's cut $686k–$1.6M before the cut
$16.99
3k reviews
Very Positive
MetroidvaniaAnime
Souldiers
2022
Est. copies
≈ 77k–125k
SteamSpy 200k–500k
Est. revenue
$424k–$1.1M after Steam's cut $771k–$1.8M before the cut
$19.99
3k reviews
Mixed
MetroidvaniaPixel Graphics
HAAK
2022
Est. copies
≈ 87k–141k
SteamSpy 100k–200k
Est. revenue
$428k–$1.2M after Steam's cut $778k–$1.8M before the cut
$17.99
3k reviews
Very Positive
Puzzle-PlatformerMetroidvania
Lost Ruins
2021
Est. copies
≈ 144k–233k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$790k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$19.99
6k reviews
Very Positive
AnimePixel Graphics
F.I.S.T.: Forged In Shadow Torch
2021
Est. copies
≈ 179k–291k
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$787k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$15.99
7k reviews
Very Positive
Blasphemous 2
2023
Est. copies
≈ 525k–853k
6.6x vs typical
SteamSpy 500k–1M
Est. revenue
$5.5M–$14.7M after Steam's cut $10.0M–$22.7M before the cut
$37.99
21k reviews
Very Positive
CombatFantasy
GRIME
2021
Est. copies
≈ 167k–272k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$24.99
7k reviews
Very Positive
Phoenotopia: Awakening
2021
Est. copies
≈ 71k–116k
SteamSpy 20k–50k
Est. revenue
$393k–$1.1M after Steam's cut $714k–$1.6M before the cut
$19.99
3k reviews
Very Positive
AdventureAction

Sizing up your own game? See what its genre can realistically do before you build it.