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How many copies did LX Patterns sell?

Estimated copies sold
≈ 769–1k
$210–$563 after Steam's cut $381–$866 before the cut
from 31 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left LX Patterns out and predicted the genre from its 8 similar games. Every figure here, including LX Patterns's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 969k–2.0M
best case 6.2M (DARK SOULS™: REMASTERED)
Games like LX Patterns

The middle of these games

≈ 969k–2.0M copies

≈ $6.9M–$19.0M after Steam's cut

from ~32k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: DARK SOULS™: REMASTERED at ≈ 4.7M–7.6M copies, ≈ $51.7M–$139.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 57 to 11k.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Building (2 of 8).
The winners
Winners here lead with Souls-like + Dark Fantasy, priced around $32. The breakout hits carry Souls-like + Dark Fantasy + RPG; a typical game here doesn't.
The era
The games you compared span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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SimulationDriving
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4.9x vs typical
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Souls-likeDark Fantasy
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NudityMature
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Very Positive
SimulationDesign & Illustration

Sizing up your own game? See what its genre can realistically do before you build it.