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wishvane

How big is flaming/million?

Estimated owners
≈ 248–403
from 10 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left flaming/million out and predicted the genre from its 8 similar games. Every figure here, including flaming/million's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 315k–471k
best case 659k (BONELAB)
Games like flaming/million

The middle of these games

≈ 315k–471k copies

≈ $1.2M–$4.1M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Visual Novel (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: BONELAB at ≈ 502k–816k copies, ≈ $5.5M–$14.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 636 reviews in their first month; the spread ran 100 to 7k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (4 of 8) and LGBTQ+ (3 of 8).
The winners
Winners here lead with VR + Physics, priced around $40.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

THE LONGING
2020
Est. copies
≈ 184k–300k
SteamSpy 200k–500k
Est. revenue
$760k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$14.99
7k reviews
Very Positive
Point & ClickWalking Simulator
Coffee Talk
2020
Est. copies
≈ 311k–505k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$12.99
13k reviews
Very Positive
ConversationPixel Graphics
BONELAB
2022
Est. copies
≈ 502k–816k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$5.5M–$14.9M after Steam's cut $10.0M–$22.9M before the cut
$39.99
20k reviews
Very Positive
VRPhysics
Kind Words (lo fi chill beats to write to)
2019
Est. copies
≈ 259k–420k
SteamSpy 200k–500k
Est. revenue
$355k–$954k after Steam's cut $645k–$1.5M before the cut
$4.99
9k reviews
Overwhelmingly Positive
EmotionalRelaxing
Revue Starlight El Dorado
2024
Est. copies
≈ 25k–40k
too small to compare
SteamSpy under 20k
Est. revenue
$204k–$548k after Steam's cut $370k–$843k before the cut
$29.99
996 reviews
Overwhelmingly Positive
Visual NovelAdventure
A Mortician's Tale
2017
Est. copies
≈ 49k–80k
too small to compare
SteamSpy 200k–500k
Est. revenue
$135k–$364k after Steam's cut $246k–$560k before the cut
$9.99
1k reviews
Mostly Positive
CasualIndie
MetaWare High School (Demo)
2020
Est. copies
≈ 17k–28k
too small to compare
SteamSpy 20k–50k
Est. revenue
Free
Free
696 reviews
Overwhelmingly Positive
Visual NovelPhilosophical
Tunnet
2023
Est. copies
≈ 18k–29k
too small to compare
SteamSpy 20k–50k
Est. revenue
$29k–$79k after Steam's cut $53k–$122k before the cut
$5.99
720 reviews
Very Positive
LogicExploration

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