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wishvane

How many copies did Kind Words (lo fi chill beats to write to) sell?

Estimated copies sold
≈ 259k–420k
$355k–$954k after Steam's cut $645k–$1.5M before the cut
from 9k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kind Words (lo fi chill beats to write to) out and predicted the genre from its 8 similar games. Every figure here, including Kind Words (lo fi chill beats to write to)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 68k–142k
best case 196k (LOST EMBER)
Games like Kind Words (lo fi chill beats to write to)

The middle of these games

≈ 68k–142k copies

≈ $513k–$1.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: LOST EMBER at ≈ 149k–242k copies, ≈ $1.2M–$3.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 537 reviews in their first month; the spread ran 27 to 838.
The genre you'd be entering
Your set
Your set clusters on Cozy (5 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Exploration + Story Rich, priced around $30.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

inbento
2021
Est. copies
≈ 73k–119k
SteamSpy 100k–200k
Est. revenue
$100k–$270k after Steam's cut $182k–$415k before the cut
$4.99
3k reviews
Overwhelmingly Positive
CasualCute
LOST EMBER
2019
Est. copies
≈ 149k–242k
1.8x vs typical
SteamSpy 50k–100k
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.1M before the cut
$29.99
5k reviews
Very Positive
AtmosphericExploration
Summer in Mara
2020
Est. copies
≈ 54k–88k
SteamSpy 200k–500k
Est. revenue
$299k–$804k after Steam's cut $544k–$1.2M before the cut
$19.99
2k reviews
Mostly Positive
Life SimRelaxing
Harold Halibut
2024
Est. copies
≈ 32k–52k
SteamSpy under 20k
Est. revenue
$310k–$835k after Steam's cut $564k–$1.3M before the cut
$34.99
1k reviews
Very Positive
Story RichCinematic
Wylde Flowers
2022
Est. copies
≈ 68k–111k
SteamSpy 50k–100k
Est. revenue
$469k–$1.3M after Steam's cut $852k–$1.9M before the cut
$24.99
3k reviews
Overwhelmingly Positive
Tavern Talk - A Cozy Visual Novel
2024
Est. copies
≈ 44k–71k
SteamSpy 20k–50k
Est. revenue
$216k–$581k after Steam's cut $393k–$894k before the cut
$17.99
2k reviews
Very Positive
SingleplayerFantasy
LEGO® Builder's Journey
2021
Est. copies
≈ 107k–174k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$588k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$19.99
4k reviews
Very Positive
IndieCute
Beacon Pines
2022
Est. copies
≈ 111k–180k
1.6x vs typical
SteamSpy 100k–200k
Est. revenue
$609k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$19.99
4k reviews
Overwhelmingly Positive

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