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How many copies did Transiruby sell?

Estimated copies sold
≈ 8k–12k
$31k–$84k after Steam's cut $57k–$130k before the cut
from 307 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Transiruby out and predicted the genre from its 8 similar games. Every figure here, including Transiruby's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 59k–82k
best case 336k (Afterimage)
Games like Transiruby

The middle of these games

≈ 59k–82k copies

≈ $330k–$689k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Afterimage at ≈ 256k–415k copies, ≈ $1.8M–$4.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 935 reviews in their first month; the spread ran 323 to 3k.
The genre you'd be entering
Your set
Your set clusters on 2D Platformer (8 of 8) and Metroidvania (8 of 8).
The winners
Winners here lead with Metroidvania + 2D Platformer, priced around $25. The breakout hits carry Side Scroller; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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