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How many copies did Mask Up sell?

Estimated copies sold
≈ 322–524
$442–$1k after Steam's cut $803–$2k before the cut
from 13 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mask Up out and predicted the genre from its 8 similar games. Every figure here, including Mask Up's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 252–578
best case 73k (Phantom Abyss)
Games like Mask Up

The middle of these games

≈ 252–578 copies

≈ $760–$1k after Steam's cut

from ~14 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Phantom Abyss at ≈ 56k–90k copies, ≈ $305k–$820k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4 reviews in their first month; the spread ran 1 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Combat Racing (5 of 8).
The winners
Winners here lead with Action Roguelike + 3D Platformer, priced around $14. The breakout hits carry Action + Arcade; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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DrivingArcade

Sizing up your own game? See what its genre can realistically do before you build it.