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How many copies did Splash Cars sell?

Estimated copies sold
≈ 496–806
$681–$2k after Steam's cut $1k–$3k before the cut
from 20 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Splash Cars out and predicted the genre from its 8 similar games. Every figure here, including Splash Cars's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–4k
best case 134k (Neon Echo)
Games like Splash Cars

The middle of these games

≈ 2k–4k copies

≈ $12k–$29k after Steam's cut

from ~79 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Neon Echo at ≈ 102k–166k copies, ≈ $420k–$1.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 2k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (7 of 8) and Action Roguelike (5 of 8).
The winners
Winners here lead with Rogue-lite + Action Roguelike, priced around $10. The breakout hits carry Rogue-lite + Rogue-like + Cartoony; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.