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How many copies did Troublemaker sell?

Estimated copies sold
≈ 28k–46k
$157k–$421k after Steam's cut $285k–$648k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Troublemaker out and predicted the genre from its 7 similar games. Every figure here, including Troublemaker's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13k–79k
best case 431k (WolfQuest: Anniversary Edition)
Games like Troublemaker

The middle of these games

≈ 13k–79k copies

≈ $162k–$630k after Steam's cut

from ~818 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 7 similar games are hits.

Best case: WolfQuest: Anniversary Edition at ≈ 328k–534k copies, ≈ $2.7M–$7.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 57 reviews in their first month; the spread ran 18 to 11k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Education (6 of 7) and Design & Illustration (2 of 7).
The winners
Winners here lead with Life Sim + Survival, priced around $30.
The era
The games you compared span 2014 to 2025, and 2 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.0x vs typical
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WolfQuest: Anniversary Edition
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Est. copies
≈ 328k–534k
16x vs typical
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