Sign in
wishvane

How many copies did Deadeye Deepfake Simulacrum sell?

Estimated copies sold
≈ 21k–35k
$77k–$206k after Steam's cut $139k–$317k before the cut
from 866 reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Deadeye Deepfake Simulacrum out and predicted the genre from its 8 similar games. Every figure here, including Deadeye Deepfake Simulacrum's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.6M–2.7M
best case 3.8M (Brotato)
Games like Deadeye Deepfake Simulacrum

The middle of these games

≈ 1.6M–2.7M copies

≈ $7.6M–$13.9M after Steam's cut

from ~53k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Action Roguelike (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Brotato at ≈ 2.9M–4.8M copies, ≈ $4.0M–$10.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 21k reviews in their first month; the spread ran 110 to 42k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (4 of 8) and Arena Shooter (4 of 8).
The winners
Winners here lead with Rogue-like + Action Roguelike, priced around $5.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Foxhole
2022
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.7M–$44.8M before the cut
$29.99
53k reviews
Mostly Positive
Massively MultiplayerWargame
Super Animal Royale
2021
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
Free
Free
45k reviews
Very Positive
Battle RoyaleFree to Play
Brotato
2023
Est. copies
≈ 2.9M–4.8M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.6M before the cut
$4.99
118k reviews
Overwhelmingly Positive
Rogue-likeSingleplayer
Waves 2: Notorious
2015
Est. copies
≈ 16k–26k
too small to compare
SteamSpy 20k–50k
Est. revenue
Free
Free
323 reviews
Very Positive
Early AccessAction Roguelike
Danger Scavenger
2021
Est. copies
≈ 13k–20k
too small to compare
SteamSpy 200k–500k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before the cut
$4.99
506 reviews
Mostly Positive
Shoot 'Em UpController
Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.5M after Steam's cut $7.7M–$17.6M before the cut
$12.99
48k reviews
Very Positive
DwarfAction Roguelike
Battlerite
2017
Est. copies
≈ 2.0M–3.3M
SteamSpy 2M–5M
Est. revenue
Free
Free
59k reviews
Very Positive
PvPMultiplayer
Glitchpunk
2024
Est. copies
≈ 6k–10k
too small to compare
SteamSpy under 20k
Est. revenue
$34k–$92k after Steam's cut $62k–$142k before the cut
$19.99
252 reviews
Mixed
CyberpunkAction

Sizing up your own game? See what its genre can realistically do before you build it.