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How big is Waves 2: Notorious?

Estimated owners
≈ 16k–26k
from 323 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Waves 2: Notorious out and predicted the genre from its 8 similar games. Every figure here, including Waves 2: Notorious's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 407k–1.2M
best case 3.8M (Brotato)
Games like Waves 2: Notorious

The middle of these games

≈ 407k–1.2M copies

≈ $2.3M–$7.5M after Steam's cut

from ~26k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Brotato at ≈ 2.9M–4.8M copies, ≈ $4.0M–$10.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 18k reviews in their first month; the spread ran 2k to 42k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Rogue-like + Action Roguelike, priced around $5.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.