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How many copies did Outcasts of Orion sell?

Estimated copies sold
≈ 670–1k
$1k–$4k after Steam's cut $3k–$6k before the cut
from 27 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Outcasts of Orion out and predicted the genre from its 8 similar games. Every figure here, including Outcasts of Orion's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 71k–146k
best case 375k (Luck be a Landlord)
Games like Outcasts of Orion

The middle of these games

≈ 71k–146k copies

≈ $262k–$961k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Luck be a Landlord at ≈ 286k–464k copies, ≈ $785k–$2.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 999 to 7k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (8 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Deckbuilding, priced around $10. The breakout hits carry Procedural Generation + Simulation + Pixel Graphics; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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