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How many copies did Techno Tanks sell?

Estimated copies sold
≈ 422–685
$579–$2k after Steam's cut $1k–$2k before the cut
from 17 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Techno Tanks out and predicted the genre from its 8 similar games. Every figure here, including Techno Tanks's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 36k–58k
best case 8.4M (World of Tanks Blitz)
Games like Techno Tanks

The middle of these games

≈ 36k–58k copies

≈ $128k–$237k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: World of Tanks Blitz at ≈ 6.4M–10.4M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 394 reviews in their first month; the spread ran 72 to 1k.
The genre you'd be entering
Your set
Your set clusters on Shooter (6 of 8) and Tanks (6 of 8).
The winners
Winners here lead with Tanks + Shooter. The breakout hits carry FPS + Multiplayer + Strategy; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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DestructionPhysics
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Tower DefenseArcade

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