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How many copies did RoboDunk sell?

Estimated copies sold
≈ 2k–4k
$10k–$26k after Steam's cut $18k–$40k before the cut
from 95 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left RoboDunk out and predicted the genre from its 8 similar games. Every figure here, including RoboDunk's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 14k–50k
best case 610k (Road Redemption)
Games like RoboDunk

The middle of these games

≈ 14k–50k copies

≈ $43k–$383k after Steam's cut

from ~679 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Sports (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Road Redemption at ≈ 465k–755k copies, ≈ $2.6M–$6.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 195 reviews in their first month; the spread ran 108 to 1k.
The genre you'd be entering
Your set
Your set clusters on Sports (4 of 8) and Rogue-lite (3 of 8).
The winners
Winners here lead with Vehicular Combat + Racing, priced around $20.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

3dSen PC
2025
Est. copies
≈ 14k–22k
SteamSpy 20k–50k
Est. revenue
$57k–$153k after Steam's cut $104k–$236k before the cut
$14.99
557 reviews
Very Positive
PlatformerAdventure
Cursed to Golf
2022
Est. copies
≈ 20k–32k
SteamSpy 100k–200k
Est. revenue
$109k–$293k after Steam's cut $198k–$451k before the cut
$19.99
800 reviews
Mostly Positive
Rogue-likeDifficult
Road Redemption
2017
Est. copies
≈ 465k–755k
20x vs typical
SteamSpy 1M–2M
Est. revenue
$2.6M–$6.9M after Steam's cut $4.6M–$10.6M before the cut
$19.99
14k reviews
Very Positive
Vehicular CombatRacing
Bloody Rally Show
2020
Est. copies
≈ 7k–12k
SteamSpy under 20k
Est. revenue
$40k–$109k after Steam's cut $74k–$167k before the cut
$19.99
297 reviews
Very Positive
Combat RacingRogue-lite
Gladiator Trainer
2016
Est. copies
≈ 12k–19k
SteamSpy under 20k
Est. revenue
$6k–$17k after Steam's cut $12k–$27k before the cut
$1.99
284 reviews
Mostly Positive
RPGRPGMaker
Tape to Tape
2023
Est. copies
≈ 91k–149k
5.4x vs typical
SteamSpy 200k–500k
Est. revenue
$503k–$1.4M after Steam's cut $914k–$2.1M before the cut
$19.99
4k reviews
Very Positive
ColorfulSports
GUNFIELD
2024
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$9k–$25k after Steam's cut $17k–$38k before the cut
$4.99
268 reviews
Very Positive
Action RoguelikePixel Graphics
Shooters, Ready!
2025
Est. copies
≈ 20k–33k
SteamSpy 20k–50k
Est. revenue
$28k–$75k after Steam's cut $51k–$116k before the cut
$4.99
821 reviews
Overwhelmingly Positive
FPSCute

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