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How many copies did 許願ReadyGo! sell?

Estimated copies sold
≈ 620–1k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 25 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 許願ReadyGo! out and predicted the genre from its 8 similar games. Every figure here, including 許願ReadyGo!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 49k–220k
best case 1.1M (Touhou Mystia's Izakaya)
Games like 許願ReadyGo!

The middle of these games

≈ 49k–220k copies

≈ $217k–$575k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Faith (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Touhou Mystia's Izakaya at ≈ 810k–1.3M copies, ≈ $1.3M–$3.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 292 reviews in their first month; the spread ran 3 to 4k.
The genre you'd be entering
Your set
Your set clusters on Faith (3 of 8) and Interactive Fiction (3 of 8).
The winners
Winners here lead with Simulation + Time Management, priced around $6.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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