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How many copies did Aliya: Timelink sell?

Estimated copies sold
≈ 238k–387k
$196k–$526k after Steam's cut $356k–$810k before the cut
from 10k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Aliya: Timelink out and predicted the genre from its 8 similar games. Every figure here, including Aliya: Timelink's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 852k–1.6M
best case 3.8M (Mirror 2: Project X)
Games like Aliya: Timelink

The middle of these games

≈ 852k–1.6M copies

≈ $1.4M–$6.2M after Steam's cut

from ~35k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Mirror 2: Project X at ≈ 2.9M–4.7M copies, ≈ $1.6M–$4.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 1k to 27k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Visual Novel (5 of 8).
The winners
Winners here lead with Match 3 + Anime, priced around $2.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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2023
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
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46k reviews
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Dating SimSexual Content
LoveChoice
2021
Est. copies
≈ 908k–1.5M
SteamSpy 1M–2M
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$497k–$1.3M after Steam's cut $903k–$2.1M before the cut
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RomanceDating Sim
Slay the Princess — The Pristine Cut
2023
Est. copies
≈ 837k–1.4M
SteamSpy 500k–1M
Est. revenue
$4.1M–$11.1M after Steam's cut $7.5M–$17.1M before the cut
$17.99
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Visual NovelChoices Matter
Finding Paradise
2017
Est. copies
≈ 699k–1.1M
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$7.9M before the cut
$9.99
20k reviews
Overwhelmingly Positive
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Mirror 2: Project X
2022
Est. copies
≈ 2.9M–4.7M
3.3x vs typical
SteamSpy 2M–5M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.9M–$6.5M before the cut
$1.99
116k reviews
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3DMatch 3
The Test
2020
Est. copies
≈ 499k–811k
SteamSpy 500k–1M
Est. revenue
$273k–$734k after Steam's cut $497k–$1.1M before the cut
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20k reviews
Overwhelmingly Positive
Choose Your Own AdventureSimulation
The Hungry Lamb: Traveling in the Late Ming Dynasty
2024
Est. copies
≈ 1.5M–2.4M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.4M–$16.9M before the cut
$9.99
60k reviews
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Visual NovelHistorical
Impostor Factory
2021
Est. copies
≈ 319k–518k
SteamSpy 500k–1M
Est. revenue
$875k–$2.4M after Steam's cut $1.6M–$3.6M before the cut
$9.99
13k reviews
Overwhelmingly Positive
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