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How many copies did World for Two sell?

Estimated copies sold
≈ 2k–3k
$7k–$19k after Steam's cut $13k–$29k before the cut
from 74 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left World for Two out and predicted the genre from its 8 similar games. Every figure here, including World for Two's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–14k
best case 36k (INCISION)
Games like World for Two

The middle of these games

≈ 2k–14k copies

≈ $10k–$49k after Steam's cut

from ~107 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

No genre covers most of your similar games. The closest is Sci-fi (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: INCISION at ≈ 28k–45k copies, ≈ $114k–$308k after Steam's cut.

What it took to get here
About half the games that made it here had over 45 reviews in their first month; the spread ran 21 to 813.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Sci-fi (3 of 8) and Detective (2 of 8).
The winners
Winners here lead with Boomer Shooter + 1990's, priced around $15.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.