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wishvane

How many copies did Warp Frontier sell?

Estimated copies sold
≈ 1k–2k
$5k–$13k after Steam's cut $9k–$20k before the cut
from 48 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Warp Frontier out and predicted the genre from its 8 similar games. Every figure here, including Warp Frontier's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–16k
best case 57k (Cricket 22)
Games like Warp Frontier

The middle of these games

≈ 10k–16k copies

≈ $29k–$74k after Steam's cut

from ~358 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Point & Click (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Cricket 22 at ≈ 44k–71k copies, ≈ $538k–$1.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 61 reviews in their first month; the spread ran 29 to 432.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Point & Click (4 of 8) and Realistic (3 of 8).
The winners
Winners here lead with Simulation + Sports, priced around $26. The breakout hits carry Sports + 3D + Family Friendly; a typical game here doesn't.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

場外人生
2019
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$33k before the cut
$2.99
332 reviews
Very Positive
CasualSimulation
Cricket 22
2021
Est. copies
≈ 44k–71k
4.9x vs typical
SteamSpy 50k–100k
Est. revenue
$538k–$1.4M after Steam's cut $979k–$2.2M before the cut
$44.99
2k reviews
Very Positive
SimulationSports
AntVentor
2018
Est. copies
≈ 16k–26k
SteamSpy 50k–100k
Est. revenue
$22k–$59k after Steam's cut $40k–$91k before the cut
$4.99
528 reviews
Very Positive
AtmosphericCute
Garage: Bad Dream Adventure
2022
Est. copies
≈ 9k–15k
SteamSpy 20k–50k
Est. revenue
$52k–$140k after Steam's cut $95k–$215k before the cut
$19.90
383 reviews
Very Positive
AdventurePoint & Click
The Journey Down: Chapter One
2013
Est. copies
≈ 82k–133k
3.6x vs typical
SteamSpy 100k–200k
Est. revenue
$157k–$423k after Steam's cut $286k–$650k before the cut
$6.99
1k reviews
Very Positive
AdventurePoint & Click
Whiteboyz Wit Attitude: The Pursuit of Money
2020
Est. copies
≈ 13k–21k
SteamSpy 100k–200k
Est. revenue
Free
Free
517 reviews
Very Positive
RhythmFMV
The Wild Case
2021
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $29k–$65k before the cut
$8.99
257 reviews
Very Positive
Point & ClickPuzzle
Someday You'll Return: Director's Cut
2023
Est. copies
≈ 7k–12k
SteamSpy under 20k
Est. revenue
$40k–$108k after Steam's cut $73k–$166k before the cut
$19.99
294 reviews
Very Positive
HorrorMystery

Sizing up your own game? See what its genre can realistically do before you build it.