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How many copies did Q.U.B.E. 10th Anniversary sell?

Estimated copies sold
≈ 5k–7k
$25k–$68k after Steam's cut $46k–$104k before the cut
from 185 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Q.U.B.E. 10th Anniversary out and predicted the genre from its 8 similar games. Every figure here, including Q.U.B.E. 10th Anniversary's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 990k–1.7M
best case 4.4M (Teardown)
Games like Q.U.B.E. 10th Anniversary

The middle of these games

≈ 990k–1.7M copies

≈ $10.4M–$15.8M after Steam's cut

from ~33k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Teardown at ≈ 3.4M–5.5M copies, ≈ $27.7M–$74.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 724 to 38k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (5 of 8) and First-Person (4 of 8).
The winners
Winners here lead with Destruction + Physics, priced around $30. The breakout hits carry Voxel + Open World + Heist; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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4.1x vs typical
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