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How many copies did FAR: Changing Tides sell?

Estimated copies sold
≈ 140k–228k
$771k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FAR: Changing Tides out and predicted the genre from its 4 similar games. Every figure here, including FAR: Changing Tides's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.2M–3.0M
best case 3.5M (The Last of Us™ Part I)
Games like FAR: Changing Tides

The middle of these games

≈ 2.2M–3.0M copies

≈ $40.7M–$68.9M after Steam's cut

from ~77k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 4 of your similar games are hits.

From a small set, so take it as a sketch.

No genre covers most of your similar games. The closest is Post-apocalyptic (2 of 4), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Last of Us™ Part I at ≈ 2.7M–4.4M copies, ≈ $44.3M–$119.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 27k reviews in their first month; the spread ran 2k to 46k.
The genre you'd be entering
Your set
Your set clusters on Post-apocalyptic (2 of 4) and Shooter (2 of 4).
The winners
Winners here lead with Story Rich + Post-apocalyptic, priced around $60.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.