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How many copies did Undernauts: Labyrinth of Yomi sell?

Estimated copies sold
≈ 7k–11k
$108k–$290k after Steam's cut $196k–$447k before the cut
from 264 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Undernauts: Labyrinth of Yomi out and predicted the genre from its 8 similar games. Every figure here, including Undernauts: Labyrinth of Yomi's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 44k–154k
best case 333k (Battle Chasers: Nightwar)
Games like Undernauts: Labyrinth of Yomi

The middle of these games

≈ 44k–154k copies

≈ $389k–$2.0M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Battle Chasers: Nightwar at ≈ 254k–412k copies, ≈ $2.1M–$5.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 322 reviews in their first month; the spread ran 221 to 380.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (6 of 8) and JRPG (6 of 8).
The winners
Winners here lead with Turn-Based Combat + JRPG, priced around $30.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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1.8x vs typical
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Dungeon CrawlerTurn-Based Combat
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Est. copies
≈ 254k–412k
5.1x vs typical
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RPGTurn-Based Combat
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