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How many copies did Super Mega Zero sell?

Estimated copies sold
≈ 1k–2k
$3k–$8k after Steam's cut $6k–$13k before the cut
from 46 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Mega Zero out and predicted the genre from its 8 similar games. Every figure here, including Super Mega Zero's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.5M–5.8M
best case 46.9M (Geometry Dash)
Games like Super Mega Zero

The middle of these games

≈ 1.5M–5.8M copies

≈ $8.5M–$45.1M after Steam's cut

from ~45k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 5 reviews in their first month; the spread ran 3 to 11k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Precision Platformer (7 of 8) and 2D Platformer (4 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5.
The era
The games you compared span 2010 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Geometry Dash
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Est. copies
≈ 35.7M–58.0M
14x vs typical
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3.3x vs typical
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too small to compare
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