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How many copies did Bonesaw sell?

Estimated copies sold
≈ 5k–8k
$9k–$23k after Steam's cut $16k–$36k before the cut
from 190 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bonesaw out and predicted the genre from its 8 similar games. Every figure here, including Bonesaw's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.1M–2.5M
best case 8.8M (Darkest Dungeon®)
Games like Bonesaw

The middle of these games

≈ 2.1M–2.5M copies

≈ $6.1M–$8.3M after Steam's cut

from ~56k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Horror (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Darkest Dungeon® at ≈ 6.7M–10.9M copies, ≈ $46.2M–$124.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 12k to 20k.
The genre you'd be entering
Your set
Your set clusters on Horror (4 of 8) and Dark (3 of 8).
The winners
Winners here lead with Dark + Gambling, priced around $20. The breakout hits carry Dark; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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≈ 6.7M–10.9M
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≈ 7.8M–12.6M
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Sizing up your own game? See what its genre can realistically do before you build it.