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How many copies did Desert Parkour sell?

Estimated copies sold
≈ 1k–2k
$351–$944 after Steam's cut $639–$1k before the cut
from 52 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Desert Parkour out and predicted the genre from its 8 similar games. Every figure here, including Desert Parkour's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–41k
best case 167k (SEUM: Speedrunners from Hell)
Games like Desert Parkour

The middle of these games

≈ 5k–41k copies

≈ $15k–$174k after Steam's cut

from ~562 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: SEUM: Speedrunners from Hell at ≈ 127k–207k copies, ≈ $525k–$1.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 60 reviews in their first month; the spread ran 25 to 611.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Parkour (8 of 8) and Racing (8 of 8).
The winners
Winners here lead with 3D Platformer + Parkour, priced around $15.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
5.4x vs typical
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $954k–$2.2M before the cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
PANZER BALL
2020
Est. copies
≈ 30k–49k
2.2x vs typical
SteamSpy 50k–100k
Est. revenue
$41k–$111k after Steam's cut $75k–$171k before the cut
$4.99
1k reviews
Very Positive
IndieParkour
Jumps
2017
Est. copies
≈ 12k–19k
SteamSpy 50k–100k
Est. revenue
$23k–$61k after Steam's cut $41k–$93k before the cut
$6.99
341 reviews
Very Positive
IndieAction
Celaria
2019
Est. copies
≈ 4k–7k
SteamSpy 20k–50k
Est. revenue
$9k–$24k after Steam's cut $17k–$38k before the cut
$7.99
144 reviews
Very Positive
TO THE TOP
2017
Est. copies
≈ 27k–44k
SteamSpy 100k–200k
Est. revenue
$148k–$398k after Steam's cut $269k–$612k before the cut
$19.99
782 reviews
Very Positive
IndieAction
Kreedz Climbing
2017
Est. copies
≈ 35k–57k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Very Positive
Free to PlayRacing
Pogo3D
2023
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before the cut
$7.99
129 reviews
Very Positive
Precision Platformer3D Platformer
Cybershock: Future Parkour
2020
Est. copies
≈ 2k–4k
SteamSpy 20k–50k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
$2.99
95 reviews
Very Positive
FPSAction

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