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wishvane

How many copies did TO THE TOP sell?

Estimated copies sold
≈ 27k–44k
$148k–$398k after Steam's cut $269k–$612k before the cut
from 782 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TO THE TOP out and predicted the genre from its 8 similar games. Every figure here, including TO THE TOP's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–2k
best case 37k (Climbey)
Games like TO THE TOP

The middle of these games

≈ 1k–2k copies

≈ $3k–$6k after Steam's cut

from ~43 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Climbey at ≈ 28k–45k copies, ≈ $61k–$165k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 44 reviews in their first month; the spread ran 10 to 1k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Racing (6 of 8).
The winners
Winners here lead with VR, priced around $13. The breakout hits carry Multiplayer; a typical game here doesn't.
The era
The games you compared span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Vehicle VR
2017
Est. copies
≈ 1k–2k
SteamSpy 50k–100k
Est. revenue
$621–$2k after Steam's cut $1k–$3k before the cut
$1.99
33 reviews
Mixed
3D PlatformerRacing
Climbey
2022
Est. copies
≈ 28k–45k
26x vs typical
SteamSpy 50k–100k
Est. revenue
$61k–$165k after Steam's cut $112k–$254k before the cut
$7.99
1k reviews
Very Positive
Sprint Vector
2018
Est. copies
≈ 21k–35k
16x vs typical
SteamSpy 20k–50k
Est. revenue
$176k–$473k after Steam's cut $320k–$728k before the cut
$29.99
702 reviews
Very Positive
RacingSports
Windlands
2016
Est. copies
≈ 36k–59k
20x vs typical
SteamSpy 50k–100k
Est. revenue
$129k–$346k after Steam's cut $234k–$532k before the cut
$12.99
866 reviews
Mostly Positive
VRAdventure
Rocket Skates VR
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$9.99
54 reviews
Very Positive
Don't Look Down
2019
Est. copies
≈ 691–1k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$14.99
24 reviews
Positive
ActionIndie
Climbtime
2017
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
Free
Free
56 reviews
Mixed
CasualIndie
Ludicrous Speed
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
Free
Free
43 reviews
Positive
IndieRacing

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