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How many copies did SAMURAI WARRIORS 5 sell?

Estimated copies sold
≈ 39k–63k
$641k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SAMURAI WARRIORS 5 out and predicted the genre from its 8 similar games. Every figure here, including SAMURAI WARRIORS 5's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 150k–207k
best case 699k (One Piece Pirate Warriors 3)
Games like SAMURAI WARRIORS 5

The middle of these games

≈ 150k–207k copies

≈ $1.8M–$4.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: One Piece Pirate Warriors 3 at ≈ 533k–866k copies, ≈ $5.9M–$15.7M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Hack and Slash (8 of 8) and Anime (7 of 8).
The winners
Winners here lead with Anime + Pirates, priced around $40.
The era
None of the games you compared shipped in the last two years; the newest is from 2019. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.5x vs typical
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ActionHack and Slash

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