Sign in
wishvane

How many copies did Midnight Ohota sell?

Estimated copies sold
≈ 521–846
$142–$381 after Steam's cut $258–$586 before the cut
from 21 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Midnight Ohota out and predicted the genre from its 8 similar games. Every figure here, including Midnight Ohota's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 163–19k
best case 91k (Aerofly FS 2 Flight Simulator)
Games like Midnight Ohota

The middle of these games

≈ 163–19k copies

≈ $343–$363k after Steam's cut

from ~18 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Aerofly FS 2 Flight Simulator at ≈ 70k–113k copies, ≈ $958k–$2.6M after Steam's cut.

What it took to get here
The games that made it here had under 45 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Racing (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Flight + Simulation, priced around $50.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Zero-G VR
2016
Est. copies
≈ 6k–9k
7.7x vs typical
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$33k before the cut
$4.99
138 reviews
Mixed
SimulationAdventure
Tunnel Blast
2021
Est. copies
≈ 124–202
SteamSpy 20k–50k
Est. revenue
$34–$91 after Steam's cut $61–$140 before the cut
$0.99
5 reviews
5 user reviews
ActionFlight
Aerofly FS 2 Flight Simulator
2017
Est. copies
≈ 70k–113k
113x vs typical
SteamSpy 200k–500k
Est. revenue
$958k–$2.6M after Steam's cut $1.7M–$4.0M before the cut
$49.99
2k reviews
Mostly Positive
FlightSimulation
Ultimate Flight Simulator Pro
2023
Est. copies
≈ 744–1k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$202–$545 after Steam's cut $368–$838 before the cut
$0.99
30 reviews
Mixed
ActionAdventure
RealFlight Evolution
2022
Est. copies
≈ 40k–64k
89x vs typical
SteamSpy 20k–50k
Est. revenue
$763k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$69.99
2k reviews
Very Positive
SimulationFlight
Xtreme Aces Racing
2022
Est. copies
≈ 149–242
SteamSpy under 20k
Est. revenue
$614–$2k after Steam's cut $1k–$3k before the cut
$14.99
6 reviews
6 user reviews
Combat RacingFlight
PERCNOPS VIRTUAL RIG
2022
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$29.99
5 reviews
5 user reviews
RacingSimulation
Sky Mad
2024
Est. copies
≈ 50–81
SteamSpy under 20k
Est. revenue
$138–$368 after Steam's cut $250–$566 before the cut
$9.99
2 reviews
2 user reviews
ActionRacing

Sizing up your own game? See what its genre can realistically do before you build it.