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How many copies did Godlike sell?

Estimated copies sold
≈ 174–282
from 7 reviews (7 user reviews)
Thin evidence: 7 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Godlike out and predicted the genre from its 8 similar games. Every figure here, including Godlike's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–14k
best case 127k (Stray Gods: The Roleplaying Musical)
Games like Godlike

The middle of these games

≈ 5k–14k copies

≈ $25k–$92k after Steam's cut

from ~201 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Stray Gods: The Roleplaying Musical at ≈ 97k–157k copies, ≈ $799k–$2.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 73 reviews in their first month; the spread ran 19 to 832.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Interactive Fiction (6 of 8) and Choose Your Own Adventure (5 of 8).
The winners
Winners here lead with Interactive Fiction + Story Rich, priced around $30. The breakout hits carry Music + Singleplayer + Multiple Endings; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stray Gods: The Roleplaying Musical
2023
Est. copies
≈ 97k–157k
19x vs typical
SteamSpy 200k–500k
Est. revenue
$799k–$2.1M after Steam's cut $1.5M–$3.3M before the cut
$29.99
4k reviews
Very Positive
Interactive FictionStory Rich
Six Ages: Ride Like the Wind
2019
Est. copies
≈ 14k–23k
2.4x vs typical
SteamSpy 20k–50k
Est. revenue
$76k–$205k after Steam's cut $138k–$315k before the cut
$19.99
481 reviews
Very Positive
Choices MatterInteractive Fiction
King of Dragon Pass
2015
Est. copies
≈ 28k–45k
2.8x vs typical
SteamSpy 20k–50k
Est. revenue
$91k–$244k after Steam's cut $165k–$376k before the cut
$11.99
565 reviews
Mostly Positive
StrategyRPG
Seers Isle
2018
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$24k–$63k after Steam's cut $43k–$97k before the cut
$13.99
201 reviews
Very Positive
IndieVisual Novel
Casina: The Forgotten Comedy
2021
Est. copies
≈ 2k–3k
SteamSpy 20k–50k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$6.99
78 reviews
Very Positive
Choose Your Own AdventureVisual Novel
Misadventures of Laura Silver
2019
Est. copies
≈ 8k–12k
SteamSpy 20k–50k
Est. revenue
$17k–$45k after Steam's cut $30k–$69k before the cut
$7.99
265 reviews
Very Positive
Visual NovelChoices Matter
The Radiants
2023
Est. copies
≈ 2k–4k
SteamSpy 20k–50k
Est. revenue
$10k–$27k after Steam's cut $18k–$42k before the cut
$16.99
87 reviews
Very Positive
Visual NovelDating Sim
Spear Song
2024
Est. copies
≈ 5k–8k
SteamSpy 20k–50k
Est. revenue
$20k–$52k after Steam's cut $36k–$81k before the cut
$14.99
191 reviews
Very Positive
Early AccessRPG

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