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How many copies did Life of Fly 2 sell?

Estimated copies sold
≈ 595–967
$2k–$4k after Steam's cut $3k–$7k before the cut
from 24 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Life of Fly 2 out and predicted the genre from its 8 similar games. Every figure here, including Life of Fly 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–5k
best case 774k (Before Your Eyes)
Games like Life of Fly 2

The middle of these games

≈ 1k–5k copies

≈ $4k–$9k after Steam's cut

from ~84 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Interactive Fiction (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Before Your Eyes at ≈ 590k–959k copies, ≈ $1.6M–$4.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 36 reviews in their first month; the spread ran 2 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Interactive Fiction (4 of 8) and Narrative (4 of 8).
The winners
Winners here lead with Simulation + God Game, priced around $5. The breakout hits carry Indie + Singleplayer + Relaxing; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mountain
2014
Est. copies
≈ 912k–1.5M
195x vs typical
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
Closer the Distance
2024
Est. copies
≈ 7k–12k
3.5x vs typical
SteamSpy under 20k
Est. revenue
$40k–$107k after Steam's cut $73k–$165k before the cut
$19.99
293 reviews
Very Positive
NarrativeStory Rich
Before Your Eyes
2021
Est. copies
≈ 590k–959k
285x vs typical
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.4M after Steam's cut $2.9M–$6.7M before the cut
$9.99
24k reviews
Overwhelmingly Positive
EmotionalNarrative
Imagine Lifetimes
2020
Est. copies
≈ 3k–6k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$23k before the cut
$5.99
139 reviews
Mixed
Point & ClickSimulation
Thing-in-Itself
2017
Est. copies
≈ 4k–7k
1.5x vs typical
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$2.49
126 reviews
Mostly Positive
EmotionalPhilosophical
Life of Fly
2020
Est. copies
≈ 794–1k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$14.99
32 reviews
Positive
Interstate 35
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$7.99
41 reviews
Positive
Interactive FictionVisual Novel
Gravity VR
2023
Est. copies
≈ 298–484
SteamSpy under 20k
Est. revenue
$245–$658 after Steam's cut $446–$1k before the cut
$2.99
12 reviews
Positive
VRSingleplayer

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