Sign in
wishvane

How many copies did Copycat sell?

Estimated copies sold
≈ 144k–234k
$594k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Copycat out and predicted the genre from its 8 similar games. Every figure here, including Copycat's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 103k–255k
best case 521k (The Cat Lady)
Games like Copycat

The middle of these games

≈ 103k–255k copies

≈ $357k–$1.8M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Story Rich (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Cat Lady at ≈ 397k–646k copies, ≈ $982k–$2.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 87 reviews in their first month; the spread ran 27 to 662.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Story Rich (4 of 8) and Cats (2 of 8).
The winners
Winners here lead with Horror + Story Rich, priced around $9.
The era
The games you compared span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tales of the Neon Sea
2019
Est. copies
≈ 146k–238k
SteamSpy 100k–200k
Est. revenue
$684k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$16.99
5k reviews
Very Positive
Pixel GraphicsCyberpunk
Spirit of the Island
2022
Est. copies
≈ 47k–76k
SteamSpy 20k–50k
Est. revenue
$194k–$521k after Steam's cut $352k–$802k before the cut
$14.99
2k reviews
Mixed
Family FriendlyRelaxing
Shelter 2
2015
Est. copies
≈ 211k–342k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$24.99
4k reviews
Very Positive
AdventureAtmospheric
Bear's Restaurant
2021
Est. copies
≈ 18k–29k
too small to compare
SteamSpy under 20k
Est. revenue
$64k–$173k after Steam's cut $117k–$266k before the cut
$12.99
727 reviews
Overwhelmingly Positive
Story RichPixel Graphics
HOME
2019
Est. copies
≈ 96k–155k
SteamSpy 100k–200k
Est. revenue
Free
Free
3k reviews
Very Positive
PhilosophicalRelaxing
inbento
2021
Est. copies
≈ 73k–119k
SteamSpy 100k–200k
Est. revenue
$100k–$270k after Steam's cut $182k–$415k before the cut
$4.99
3k reviews
Overwhelmingly Positive
CasualCute
The Cat Lady
2013
Est. copies
≈ 397k–646k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$982k–$2.6M after Steam's cut $1.8M–$4.1M before the cut
$8.99
6k reviews
Very Positive
Time Loader
2021
Est. copies
≈ 14k–23k
too small to compare
SteamSpy under 20k
Est. revenue
$31k–$84k after Steam's cut $57k–$129k before the cut
$7.99
571 reviews
Very Positive
LogicStory Rich

Sizing up your own game? See what its genre can realistically do before you build it.