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wishvane

How many copies did Spirit of the Island sell?

Estimated copies sold
≈ 47k–76k
$194k–$521k after Steam's cut $352k–$802k before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Spirit of the Island out and predicted the genre from its 8 similar games. Every figure here, including Spirit of the Island's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 162k–199k
best case 56.5M (Stardew Valley)
Games like Spirit of the Island

The middle of these games

≈ 162k–199k copies

≈ $1.4M–$1.6M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Stardew Valley at ≈ 43.0M–69.9M copies, ≈ $177.4M–$476.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 1k to 34k.
The genre you'd be entering
Your set
Your set clusters on Life Sim (8 of 8) and Farming Sim (7 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $30. The breakout hits carry RPG; a typical game here doesn't.
The era
The games you compared span 2016 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Farm Together 2
2025
Est. copies
≈ 134k–218k
SteamSpy 50k–100k
Est. revenue
$959k–$2.6M after Steam's cut $1.7M–$4.0M before the cut
$25.99
5k reviews
Very Positive
Farming SimAgriculture
Stardew Valley
2016
Est. copies
≈ 43.0M–69.9M
191x vs typical
SteamSpy 20M–50M
Est. revenue
$177.4M–$476.9M after Steam's cut $322.5M–$733.6M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Fields of Mistria
2026
Est. copies
≈ 834k–1.4M
6.2x vs typical
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.3M before the cut
$13.99
34k reviews
Overwhelmingly Positive
Early AccessFarming Sim
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
8.2x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
My Time at Sandrock
2023
Est. copies
≈ 718k–1.2M
5.4x vs typical
SteamSpy 500k–1M
Est. revenue
$7.9M–$21.2M after Steam's cut $14.4M–$32.7M before the cut
$39.99
29k reviews
Very Positive
Life SimBuilding
Coral Island
2023
Est. copies
≈ 682k–1.1M
5.1x vs typical
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.1M after Steam's cut $10.2M–$23.3M before the cut
$29.99
27k reviews
Very Positive
Farming SimLife Sim
Roots of Pacha
2023
Est. copies
≈ 112k–183k
SteamSpy 200k–500k
Est. revenue
$773k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$24.99
5k reviews
Very Positive
IndieFarming Sim
Littlewood
2020
Est. copies
≈ 169k–275k
SteamSpy 200k–500k
Est. revenue
$698k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$14.99
7k reviews
Very Positive
Pixel GraphicsLife Sim

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