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How big is Have a Nice Dream?

Estimated owners
≈ 122k–198k
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Have a Nice Dream out and predicted the genre from its 8 similar games. Every figure here, including Have a Nice Dream's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 737k–962k
best case 3.5M (OneShot)
Games like Have a Nice Dream

The middle of these games

≈ 737k–962k copies

≈ $2.1M–$5.5M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Puzzle (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: OneShot at ≈ 2.7M–4.4M copies, ≈ $7.4M–$19.9M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Puzzle (4 of 8) and Comedy (2 of 8).
The winners
Winners here lead with Story Rich + Puzzle, priced around $10. The breakout hits carry Atmospheric + Story Rich + Cute; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Changed
2018
Est. copies
≈ 564k–917k
SteamSpy 500k–1M
Est. revenue
$774k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$4.99
19k reviews
Very Positive
CuteDifficult
There Is No Game: Wrong Dimension
2020
Est. copies
≈ 644k–1.0M
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before the cut
$12.99
26k reviews
Overwhelmingly Positive
IndieAdventure
OneShot
2016
Est. copies
≈ 2.7M–4.4M
3.5x vs typical
SteamSpy 1M–2M
Est. revenue
$7.4M–$19.9M after Steam's cut $13.4M–$30.6M before the cut
$9.99
65k reviews
Overwhelmingly Positive
Story RichPixel Graphics
Mountain
2014
Est. copies
≈ 912k–1.5M
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
Into the Breach
2018
Est. copies
≈ 676k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.5M before the cut
$14.99
22k reviews
Very Positive
StrategyTurn-Based Strategy
Outcore: Desktop Adventure
2022
Est. copies
≈ 453k–736k
SteamSpy 500k–1M
Est. revenue
Free
Free
18k reviews
Overwhelmingly Positive
CrossCode
2018
Est. copies
≈ 560k–909k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.7M before the cut
$19.99
18k reviews
Very Positive
Action RPGPixel Graphics
The Escapists
2015
Est. copies
≈ 790k–1.3M
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$17.99
16k reviews
Very Positive
Pixel GraphicsStrategy

Sizing up your own game? See what its genre can realistically do before you build it.