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How many copies did The Escapists sell?

Estimated copies sold
≈ 790k–1.3M
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
from 16k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Escapists out and predicted the genre from its 8 similar games. Every figure here, including The Escapists's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.0M–1.4M
best case 9.8M (RimWorld)
Games like The Escapists

The middle of these games

≈ 1.0M–1.4M copies

≈ $5.4M–$11.8M after Steam's cut

from ~31k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: RimWorld at ≈ 7.5M–12.1M copies, ≈ $71.8M–$193.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 19k reviews in their first month; the spread ran 1k to 86k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (6 of 8) and Base-Building (4 of 8).
The winners
Winners here lead with Base-Building + Survival, priced around $35. The breakout hits carry Survival + Base-Building; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mr.Mine
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too small to compare
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RimWorld
2018
Est. copies
≈ 7.5M–12.1M
7.8x vs typical
SteamSpy 5M–10M
Est. revenue
$71.8M–$193.1M after Steam's cut $130.6M–$297.1M before the cut
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Colony SimBase-Building
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2019
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≈ 803k–1.3M
SteamSpy 1M–2M
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Base-BuildingResource Management
Necesse
2025
Est. copies
≈ 715k–1.2M
SteamSpy 1M–2M
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$2.9M–$7.9M after Steam's cut $5.4M–$12.2M before the cut
$14.99
29k reviews
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Open World Survival CraftMultiplayer
Factorio
2020
Est. copies
≈ 5.8M–9.4M
7.5x vs typical
SteamSpy 5M–10M
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$55.8M–$150.2M after Steam's cut $101.5M–$231.0M before the cut
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234k reviews
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AutomationBase-Building
Dwarf Fortress
2022
Est. copies
≈ 780k–1.3M
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.3M after Steam's cut $11.7M–$26.6M before the cut
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31k reviews
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DwarfColony Sim
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$5.9M–$16.0M after Steam's cut $10.8M–$24.6M before the cut
$19.99
31k reviews
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The Escapists 2
2017
Est. copies
≈ 1.2M–1.9M
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.2M after Steam's cut $11.6M–$26.4M before the cut
$19.99
34k reviews
Very Positive
MultiplayerStrategy

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