Sign in
wishvane

How many copies did Colibri XR Immersive Art Gallery sell?

Estimated copies sold
≈ 471–766
$128–$345 after Steam's cut $233–$531 before the cut
from 19 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Colibri XR Immersive Art Gallery out and predicted the genre from its 8 similar games. Every figure here, including Colibri XR Immersive Art Gallery's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 683–8k
best case 4.4M (House Flipper)
Games like Colibri XR Immersive Art Gallery

The middle of these games

≈ 683–8k copies

≈ $6k–$124k after Steam's cut

from ~27 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: House Flipper at ≈ 3.4M–5.5M copies, ≈ $23.3M–$62.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 305 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Design & Illustration (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Simulation + Design & Illustration, priced around $25. The breakout hits carry Building + Singleplayer + Relaxing; a typical game here doesn't.
The era
The games you compared span 2018 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

House Flipper
2018
Est. copies
≈ 3.4M–5.5M
4129x vs typical
SteamSpy 2M–5M
Est. revenue
$23.3M–$62.6M after Steam's cut $42.3M–$96.3M before the cut
$24.99
111k reviews
Very Positive
SimulationDesign & Illustration
HAELE 3D - Feet Poses Pro - Drawing References
2024
Est. copies
≈ 2k–3k
2.8x vs typical
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $28k–$64k before the cut
$29.99
76 reviews
Very Positive
Design & IllustrationAnimation & Modeling
Virtual Gallery
2021
Est. copies
≈ 446–725
SteamSpy under 20k
Est. revenue
Free
Free
18 reviews
Positive
CasualSimulation
Kodon
2023
Est. copies
≈ 10k–16k
15x vs typical
SteamSpy under 20k
Est. revenue
$67k–$180k after Steam's cut $122k–$277k before the cut
$24.99
393 reviews
Mixed
SimulationAnimation & Modeling
HAELE 3D - Portrait Studio Lite - Drawing References
2026
Est. copies
≈ 248–403
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$17.99
10 reviews
Positive
Animation & ModelingDesign & Illustration
Vermillion - VR Painting
2021
Est. copies
≈ 16k–26k
24x vs typical
SteamSpy 20k–50k
Est. revenue
$89k–$240k after Steam's cut $163k–$370k before the cut
$19.99
656 reviews
Overwhelmingly Positive
StellarX
2020
Est. copies
≈ 595–967
SteamSpy under 20k
Est. revenue
Free
Free
24 reviews
Positive
UtilitiesDesign & Illustration
HAELE 3D - Hand Poses Lite - Drawing References
2024
Est. copies
≈ 670–1k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$17.99
27 reviews
Positive
Design & IllustrationUtilities

Sizing up your own game? See what its genre can realistically do before you build it.