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wishvane

How many copies did Last Soul sell?

Estimated copies sold
≈ 50–81
$41–$111 after Steam's cut $75–$170 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Last Soul out and predicted the genre from its 8 similar games. Every figure here, including Last Soul's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 98k–164k
best case 1.6M (Deep Rock Galactic: Survivor)
Games like Last Soul

The middle of these games

≈ 98k–164k copies

≈ $164k–$266k after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Deep Rock Galactic: Survivor at ≈ 1.2M–1.9M copies, ≈ $4.3M–$11.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 29 to 41k.
The genre you'd be entering
Your set
Your set clusters on Top-Down Shooter (8 of 8) and Arena Shooter (7 of 8).
The winners
Winners here lead with Dwarf + Action Roguelike, priced around $13. The breakout hits carry Dwarf + PvE + Top-Down; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–1.9M
13x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.5M after Steam's cut $7.7M–$17.6M before the cut
$12.99
48k reviews
Very Positive
DwarfAction Roguelike
Time Wasters
2023
Est. copies
≈ 65k–105k
SteamSpy 200k–500k
Est. revenue
$89k–$239k after Steam's cut $162k–$368k before the cut
$4.99
3k reviews
Very Positive
Action RoguelikeBullet Hell
Nordic Ashes: Survivors of Ragnarok
2024
Est. copies
≈ 157k–255k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$431k–$1.2M after Steam's cut $783k–$1.8M before the cut
$9.99
6k reviews
Very Positive
Action RoguelikeBullet Hell
Yet Another Zombie Defense HD
2017
Est. copies
≈ 125k–203k
SteamSpy 200k–500k
Est. revenue
$137k–$369k after Steam's cut $250k–$568k before the cut
$3.99
4k reviews
Very Positive
ZombiesTop-Down Shooter
Bounty of One
2023
Est. copies
≈ 75k–122k
SteamSpy 100k–200k
Est. revenue
$144k–$388k after Steam's cut $262k–$597k before the cut
$6.99
3k reviews
Very Positive
Top-Down ShooterArena Shooter
SNKRX
2021
Est. copies
≈ 108k–175k
SteamSpy 50k–100k
Est. revenue
$88k–$238k after Steam's cut $161k–$366k before the cut
$2.99
4k reviews
Very Positive
Action RoguelikeRogue-lite
USA 2020
2018
Est. copies
≈ 8k–13k
too small to compare
SteamSpy 20k–50k
Est. revenue
$4k–$11k after Steam's cut $7k–$17k before the cut
$1.89
260 reviews
Mostly Positive
ActionCasual
Dead City
2023
Est. copies
≈ 1k–2k
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$6.99
46 reviews
Mixed
Early AccessAction

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