Sign in
wishvane

How many copies did Bouncing Traveler sell?

Estimated copies sold
≈ 422–685
$1k–$3k after Steam's cut $2k–$5k before the cut
from 17 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bouncing Traveler out and predicted the genre from its 8 similar games. Every figure here, including Bouncing Traveler's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 228–277
best case 233k (Hot Lava)
Games like Bouncing Traveler

The middle of these games

≈ 228–277 copies

≈ $301–$1k after Steam's cut

from ~7 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Hot Lava at ≈ 177k–288k copies, ≈ $975k–$2.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 9 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (7 of 8) and Platformer (6 of 8).
The winners
Winners here lead with 3D Platformer + Parkour, priced around $17. The breakout hits carry First-Person + Racing + Parkour; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
437x vs typical
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $954k–$2.2M before the cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
Hot Lava
2019
Est. copies
≈ 177k–288k
880x vs typical
SteamSpy 200k–500k
Est. revenue
$975k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$19.99
6k reviews
Very Positive
Precision Platformer3D Platformer
WTF platformer
2024
Est. copies
≈ 223–363
SteamSpy under 20k
Est. revenue
$613–$2k after Steam's cut $1k–$3k before the cut
$9.99
9 reviews
9 user reviews
3D PlatformerPhysics
Pendelum
2020
Est. copies
≈ 99–161
SteamSpy 50k–100k
Est. revenue
$163–$439 after Steam's cut $297–$675 before the cut
$5.99
4 reviews
4 user reviews
StrategyCasual
Slime Story
2021
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
$47–$127 after Steam's cut $86–$195 before the cut
$0.99
7 reviews
7 user reviews
AdventurePlatformer
Only Ban!
2023
Est. copies
≈ 496–806
2.9x vs typical
SteamSpy 20k–50k
Est. revenue
$408–$1k after Steam's cut $742–$2k before the cut
$2.99
20 reviews
Mostly Positive
Adventure3D Platformer
Only Straight and Up!
2024
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
$956–$3k after Steam's cut $2k–$4k before the cut
$19.99
7 reviews
7 user reviews
CasualAdventure
My Destiny
2022
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
Free
Free
7 reviews
7 user reviews
CasualAdventure

Sizing up your own game? See what its genre can realistically do before you build it.