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wishvane

How many copies did schoolbreak.io sell?

Estimated copies sold
≈ 248–403
from 10 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left schoolbreak.io out and predicted the genre from its 8 similar games. Every figure here, including schoolbreak.io's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 31.0M–51.6M
best case 128.5M (Terraria)
Games like schoolbreak.io

The middle of these games

≈ 31.0M–51.6M copies

≈ $204.8M–$467.6M after Steam's cut

from ~729k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Terraria at ≈ 97.9M–159.1M copies, ≈ $269.0M–$723.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Survival (7 of 8) and Open World Survival Craft (6 of 8).
The winners
Winners here lead with Open World Survival Craft + Sandbox, priced around $10.
The era
The games you compared span 2011 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rust
2018
Est. copies
≈ 42.4M–68.9M
1.9x vs typical
SteamSpy 20M–50M
Est. revenue
$466.2M–$1253.5M after Steam's cut $847.6M–$1928.4M before the cut
$39.99
1.4M reviews
Very Positive
SurvivalCrafting
The Forest
2018
Est. copies
≈ 20.7M–33.6M
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Terraria
2011
Est. copies
≈ 97.9M–159.1M
2.1x vs typical
SteamSpy 20M–50M
Est. revenue
$269.0M–$723.1M after Steam's cut $489.0M–$1112.5M before the cut
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
ARK: Survival Evolved
2017
Est. copies
≈ 26.7M–43.4M
SteamSpy 20M–50M
Est. revenue
$110.1M–$296.0M after Steam's cut $200.2M–$455.4M before the cut
$14.99
776k reviews
Very Positive
Open World Survival CraftSurvival
Project Zomboid
2013
Est. copies
≈ 30.2M–49.0M
SteamSpy 10M–20M
Est. revenue
$207.3M–$557.3M after Steam's cut $376.9M–$857.4M before the cut
$24.99
477k reviews
Very Positive
SurvivalZombies
Don't Starve Together
2016
Est. copies
≈ 22.6M–36.7M
SteamSpy 10M–20M
Est. revenue
$93.0M–$250.0M after Steam's cut $169.0M–$384.6M before the cut
$14.99
542k reviews
Very Positive
SurvivalOpen World Survival Craft
Castaway Paradise - live among the animals
2015
Est. copies
≈ 28k–46k
too small to compare
SteamSpy 20k–50k
Est. revenue
$117k–$315k after Steam's cut $213k–$485k before the cut
$14.99
583 reviews
Mostly Positive
Life SimCasual
The Walking Dead: Betrayal
2023
Est. copies
≈ 9k–14k
too small to compare
SteamSpy 50k–100k
Est. revenue
Free
Free
345 reviews
Mixed
Early AccessZombies

Sizing up your own game? See what its genre can realistically do before you build it.