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How many copies did ChessCraft sell?

Estimated copies sold
≈ 2k–3k
$3k–$9k after Steam's cut $6k–$14k before the cut
from 85 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ChessCraft out and predicted the genre from its 8 similar games. Every figure here, including ChessCraft's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 28k–1.3M
best case 4.8M (Tabletop Simulator)
Games like ChessCraft

The middle of these games

≈ 28k–1.3M copies

≈ $166k–$12.1M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Tabletop Simulator at ≈ 3.6M–5.9M copies, ≈ $19.9M–$53.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1 to 11k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (5 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Tabletop + Board Game, priced around $20.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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