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How many copies did TANKBOX sell?

Estimated copies sold
≈ 496–806
$545–$1k after Steam's cut $990–$2k before the cut
from 20 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TANKBOX out and predicted the genre from its 8 similar games. Every figure here, including TANKBOX's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–14k
best case 8.4M (World of Tanks Blitz)
Games like TANKBOX

The middle of these games

≈ 8k–14k copies

≈ $21k–$34k after Steam's cut

from ~258 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: World of Tanks Blitz at ≈ 6.4M–10.4M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 33 reviews in their first month; the spread ran 15 to 4k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Tanks (7 of 8) and Arcade (4 of 8).
The winners
Winners here lead with Tanks. The breakout hits carry Free to Play + Multiplayer + Action; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

World of Tanks Blitz
2016
Est. copies
≈ 6.4M–10.4M
595x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
153k reviews
Mostly Positive
TanksFree to Play
TOKYO WARFARE
2016
Est. copies
≈ 13k–22k
SteamSpy 20k–50k
Est. revenue
$18k–$50k after Steam's cut $34k–$77k before the cut
$4.99
324 reviews
Very Positive
TanksVehicular Combat
Oh No! Bugs!
2016
Est. copies
≈ 6k–9k
SteamSpy 50k–100k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$1.99
134 reviews
Very Positive
ArcadeCo-op
Techno Tanks
2021
Est. copies
≈ 422–685
too small to compare
SteamSpy under 20k
Est. revenue
$579–$2k after Steam's cut $1k–$2k before the cut
$4.99
17 reviews
Positive
TanksArcade
World of Tanks
2021
Est. copies
≈ 2.5M–4.1M
391x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
101k reviews
Mostly Positive
TanksFree to Play
Ballistic Tanks
2016
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$14k–$37k after Steam's cut $25k–$58k before the cut
$4.99
244 reviews
Very Positive
ActionCasual
Beach Invasion 1945 - Pacific
2023
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$18k–$50k after Steam's cut $34k–$76k before the cut
$9.99
271 reviews
Mostly Positive
ShooterWorld War II
Tanky Tanks
2021
Est. copies
≈ 422–685
too small to compare
SteamSpy under 20k
Est. revenue
$579–$2k after Steam's cut $1k–$2k before the cut
$4.99
17 reviews
Positive
TanksWar

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