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How many copies did Listen to the Wind sell?

Estimated copies sold
≈ 11k–19k
$38k–$101k after Steam's cut $68k–$156k before the cut
from 460 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Listen to the Wind out and predicted the genre from its 8 similar games. Every figure here, including Listen to the Wind's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–129k
best case 1.2M (Legend of Mortal)
Games like Listen to the Wind

The middle of these games

≈ 6k–129k copies

≈ $78k–$691k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Legend of Mortal at ≈ 935k–1.5M copies, ≈ $5.1M–$13.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 325 reviews in their first month; the spread ran 10 to 22k.
The genre you'd be entering
Your set
Your set clusters on Martial Arts (7 of 8) and Choices Matter (4 of 8).
The winners
Winners here lead with Choices Matter + Multiple Endings, priced around $20.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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