wishvane
How many copies did Forever Skies sell?
Estimated copies sold
≈ 205k–333k
$1.7M–$4.5M net $3.1M–$7.0M gross
from 9k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Forever Skies out and predicted the genre from its 4 similar games. Every figure here, including Forever Skies's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 23.0M–90.0M
best case 104.7M (Terraria)
The Multiplayer lane

A big, proven genre: most sell around 55.0M copies. From a small set, so take it as a sketch.

A typical game
≈ 55.0M copies
≈ $236.2M after Steam's cut
from ~899k reviews
Best case
≈ 104.7M copies
Terraria · ≈ $404.3M after Steam's cut
from 1.5M reviews

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Open World Survival Craft + Sandbox, priced around $10.
  • The games you compared span 2006 to 2021, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2011
Est. copies
≈ 79.8M–129.7M
1.7x vs typical
SteamSpy 20M–50M
Est. revenue
$219.2M–$589.4M net $398.6M–$906.8M gross
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox +6
2006
Est. copies
≈ 64.9M–105.4M
SteamSpy 20M–50M
Est. revenue
$178.2M–$479.2M net $324.0M–$737.2M gross
$9.99
1.2M reviews
Overwhelmingly Positive
SandboxModdable +6
2017
Est. copies
≈ 18.9M–30.7M
SteamSpy 5M–10M
Est. revenue
$77.9M–$209.6M net $141.7M–$322.4M gross
$14.99
550k reviews
Overwhelmingly Positive
MetroidvaniaSouls-like +6
2021
Est. copies
≈ 13.3M–21.6M
SteamSpy 10M–20M
Est. revenue
$73.2M–$196.8M net $133.1M–$302.8M gross
$19.99
537k reviews
Very Positive
Open World Survival CraftSurvival +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples