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How many copies did BATS: Bloodsucker Anti-Terror Squad sell?

Estimated copies sold
≈ 273–443
$750–$2k after Steam's cut $1k–$3k before the cut
from 11 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left BATS: Bloodsucker Anti-Terror Squad out and predicted the genre from its 8 similar games. Every figure here, including BATS: Bloodsucker Anti-Terror Squad's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–14k
best case 37k (Nitro Express)
Games like BATS: Bloodsucker Anti-Terror Squad

The middle of these games

≈ 1k–14k copies

≈ $8k–$112k after Steam's cut

from ~133 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Nitro Express at ≈ 28k–45k copies, ≈ $100k–$269k after Steam's cut.

What it took to get here
The games that made it here had under 732 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 2D Platformer (8 of 8) and Beat 'em up (8 of 8).
The winners
Winners here lead with Side Scroller + 2D Platformer, priced around $13.
The era
The games you compared span 2019 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.