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How big is Arcade Boy?

Estimated owners
≈ 620–1k
from 25 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Arcade Boy out and predicted the genre from its 8 similar games. Every figure here, including Arcade Boy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–21k
best case 167k (SEUM: Speedrunners from Hell)
Games like Arcade Boy

The middle of these games

≈ 2k–21k copies

≈ $4k–$84k after Steam's cut

from ~146 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: SEUM: Speedrunners from Hell at ≈ 127k–207k copies, ≈ $525k–$1.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 41 reviews in their first month; the spread ran 10 to 267.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Precision Platformer (8 of 8) and Platformer (7 of 8).
The winners
Winners here lead with 3D Platformer + Parkour, priced around $15.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
21x vs typical
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $954k–$2.2M before the cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
Unaccessible
2025
Est. copies
≈ 2k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $8k–$17k before the cut
$9.99
62 reviews
Very Positive
ExplorationPrecision Platformer
AtmaSphere 2
2024
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before the cut
$4.99
180 reviews
Mostly Positive
3D PlatformerAdventure
Dog Adventure
2022
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$756–$2k after Steam's cut $1k–$3k before the cut
$0.99
112 reviews
Very Positive
IndieCasual
Escape This
2016
Est. copies
≈ 30k–48k
4.9x vs typical
SteamSpy 100k–200k
Est. revenue
$41k–$109k after Steam's cut $74k–$168k before the cut
$4.99
713 reviews
Mixed
Precision PlatformerPerma Death
Balling Up
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before the cut
$3.99
55 reviews
Very Positive
ExplorationPrecision Platformer
Rolled Out!
2021
Est. copies
≈ 11k–18k
3.0x vs typical
SteamSpy 50k–100k
Est. revenue
$60k–$162k after Steam's cut $110k–$249k before the cut
$19.99
442 reviews
Very Positive
Super Clown: Lost Diamonds
2021
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$4.99
66 reviews
Mostly Positive
AdventurePlatformer

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